350,99 RON
Disponibil pe: Elefant
Brand: Manning Publications
Categorie: Carte straina
Ultima actualizare: 2025-04-23 20:04:29
Cumpără acumDescription Summary Deep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game. Foreword by Thore Graepel, DeepMind Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot About the Book Deep Learning and the Game of Go introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios What's inside Build and teach a self-improving game AI Enhance classical game AI systems with deep learning Implement neural networks for deep learning About the Reader All you need are basic Python skills and high school-level math. No deep learning experience required. About the Author Max Pumperla and Kevin Ferguson are experienced deep learning specialists skilled in distributed systems and data science. Together, Max and Kevin built the open source bot BetaGo. Table of Contents PART 1 - FOUNDATIONS Toward deep learning: a machine-learning introduction Go as a machine-learning problem Implementing your first Go bot PART 2 - MACHINE LEARNING AND GAME AI Playing games with tree search Getting started with neural networks Designing a neural network for Go data Learning from data: a deep-learning bot Deploying bots in the wild Learning by practice: reinforcement learning Reinforcement learning with policy gradients Reinforcement learning with value methods Reinforcement learning with actor-critic methods PART 3 - GREATER THAN THE SUM OF ITS PARTS AlphaGo: Bringing it all together AlphaGo Zero: Integrating tree search with reinforcement learning About the Author Max Pumperla is a Data Scientist and Engineer specializing in Deep Learning at the artificial intelligence company skymind.ai. He is the co-founder of the Deep Learning platform aetros.com. Kevin Ferguson has 18 years of experience in distributed systems and data science. He is a data scientist at Honor, and has experience at companies such as Google and Meebo.
Acest produs nu este vândut de qb.ro. Prețul și stocul nu sunt actualizate în timp real. Detalii cu caracter informativ. Pentru cele mai noi informații despre acest produs vizitați site-ul vânzătorului.Hamacul poate fi un companion de relaxare perfect într-o zi de vară. Indiferent dacă dorești să te relaxezi în propria ta curte sau să te odihneș...
Citește mai multBicicleta este un element esențial în dezvoltarea copilului. Nu numai că stimulează abilitățile motorii și percepția spațială, dar contribuie la o star...
Citește mai multCuptorul cu microunde este un electrocasnic esențial într-o bucătărie modernă. Acesta economisește timp și energie și permite gătirea sau încălzi...
Citește mai mult